Frontal and rear vehicle collision test procedure 車輛前碰撞和后碰撞的試驗程序
Road vehicles ; frontal fixed barrier collision test method 道路車輛.正面固定障礙物碰撞檢驗方法
Road vehicles . measurement of impact velocity in collision test 道路車輛.碰撞試驗中沖擊速度測量
Moving rigid barrier collision tests 活動剛性障礙物的碰撞試驗
Specification for measurement of impact velocity in collision tests on road vehicles 道路車輛碰撞試驗的沖擊速度測量規(guī)范
Present status and developing trend of collision test regulation for actual motor vehicle 實車碰撞試驗法規(guī)的現(xiàn)狀和發(fā)展趨勢
This result has established the foundation for the research work of fiber positioning . at the same time control method and collision test algorithm have guidance meanings to real fiber positioning system 這一結(jié)果為光纖定位的研究工作奠定了基礎(chǔ),同時論文中提出的控制方法和碰撞算法對于光纖定位系統(tǒng)實際中的控制具有指導(dǎo)性意義。
To solve such problem , an adaptability scale model of calculating the collision test between the weapon and the target was proposed , and further an algorithm to test the collision point with the method of heuristic search ( hs ) was brought forward 針對這個問題,建立了武器與靶標(biāo)碰撞的適應(yīng)度模型,提出了用啟發(fā)式搜索方法檢測碰撞點的算法。
In the air combat simulation , since the system runs in the way of time frame cycle , the flying locus of the weapon , such as missile , changes as a dispersing function , and its movement is much faster than the target ( moving or static ) comparatively , so some errors emerge when the collision test is calculated between the weapon and the target 摘要空戰(zhàn)仿真中,由于仿真系統(tǒng)采用時間幀周期方法調(diào)控系統(tǒng)的解算,致使導(dǎo)彈等武器的飛行彈道呈離散函數(shù)變化,而導(dǎo)彈等武器的飛行相對于靶標(biāo)(運動或靜止)是一個快速運動,這樣,武器與靶標(biāo)的碰撞解算就會引出很多誤差問題。
Thus , the nation science foundation project - " research of the modeling method for distributed interactive three - dimension visual behavior - characteristic " , in 2000 - carries out researches in3d modeling technology , 3d collision testing , human motion simulation , distributed network communication model , 3d routing algorithm and database engine technology , striving for developing a simulation pl atform for general applications 因此, 2000年國家自然科學(xué)基金項目“分布交互三維視景行為?特征建模方法研究”展開了對3d建模技術(shù)、 3d碰撞檢測、人體運動仿真、分布式網(wǎng)絡(luò)通訊模型、 3d尋徑算法和數(shù)據(jù)庫引擎技術(shù)等研究開發(fā),力圖開發(fā)出一個應(yīng)用面較廣的仿真平臺。